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Card

A bounded container grouping related content about one thing — useful for scanning, expensive in vertical space.

UI Components

A card bundles everything about one item into a visually separated block. That works when each item is consumed on its own and carries something visual — a product, an article, a project. It stops working when people need to compare a value across items, because cards put the same field in a different place in each one and force the eye to jump. That job belongs to a data table.

Cards also cost real estate. A list of twenty rows fits on one screen; twenty cards do not. On dense screens that trade is usually a loss. And a card with three separate links plus a whole-card click creates nested interactive regions that are ambiguous to click and hard to navigate by keyboard: pick one primary target and make the rest secondary and explicit.

In practice

A B2B admin listed invoices as cards. Finance staff needed to scan for amounts over a threshold and were seeing nine records per screen with the amount in a different position each time. Switching to a table with a right-aligned amount column showed 35 per screen and cut the stated task time roughly in half.

Where teams get it wrong

  • Cards where people compare values across items.
  • Whole-card links containing other links, producing ambiguous targets.
  • Cards on dense screens, where rows would show three times as many records.
  • Variable card heights that break the grid and hide the scan line.
  • Cards with a border, a shadow and a background, competing with the content inside them.

Learn more

You may ask

Frequently Asked Questions

When should you use cards instead of a list or table?

Use cards when each item stands alone and has an image or a long title — products, articles, case studies. Use a table when people compare a value across items, which cards make slow.

Should the whole card be clickable?

It can be, but then it should contain no other links. Nesting interactive elements inside a clickable card produces unpredictable targets and a confusing keyboard order.

Related terms

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Defined by Mara Last reviewed .

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